Pencapaian Tugas Perkembangan Laki-Laki Pengguna Game Online Higgs Domino Island Ditinjau Dari Perspektif Islam Dan Psikologi
Abstract
Abstract: Playing the online game Higgs Domino Island excessively has an impact on the achievement of developmental tasks in early adulthood. At this time, there is a demand to be more responsible and strengthen readiness for marriage, while the habit of playing online games reduces mental and financial readiness. The case study approach aims to understand the achievement of developmental tasks among male users of the online game Higgs Domino Island from an Islamic and psychological perspective. The research was conducted on two Muslim male subjects. The friendship environment consisting of online game users, gadget ownership, free time, and romantic problems can be factors that encourage the use of the Higgs Domina Island online game. Cognitive distortion makes the user feel lucky to win the game and earn money without working, causing the user to put aside the losses they have made and continue playing the game. Meanwhile, cognitive dissonance encourages users to look for work so that the inconsistency between their desire for financial stability and their behavior is reduced. Achieving user development tasks from an Islamic perspective reflects a lack of interest in studying Islamic teachings in-depth, an inability to refrain from immorality, and an unpreparedness for marriage. Meanwhile, achieving psychological development tasks includes the inability to think critically and be open to new insights in studying religious teachings, lack of religious observance, joining social groups, having a job and not being ready to build a household.
Keywords: Early adulthood, online games, high domino island, men, development tasks
Abstract: Bermain game online higgs domino island yang berlebihan berdampak pada pencapaian tugas perkembangan seorang laki-laki dewasa awal. Pada masa ini, terdapat tuntutan untuk lebih bertanggung jawab dan memantapkan kesiapan berumah tangga, sedangkan kebiasaan bermain game online mambuat kesiapan mental dan finansial berkurang. Pendekatan studi kasus bertujuan memahami pencapaian tugas perkembangan pada laki-laki pengguna game online higgs domino island ditinjau dari perspektif Islam dan Psikologi. Penelitian dilakukan pada dua subyek laki-laki beragama Islam. Lingkungan pertemanan yang terdiri dari para pengguna game online, kepemilikan gadged, waktu senggang, dan masalah percintaan bisa menjadi faktor pendorong penggunaan game online higgs domina island. Distorsi kognitif membuat pengguna merasa beruntung memenangkan permainan dan memperoleh uang tanpa bekerja menyebabkan pennguna mengesampingkan kerugian yang diperolehnya dan terus melakukan permainan. Sedangkan disonansi kognitif membuat pengguna terdorong mencari pekerjaan sehingga inkonsistensi antara keinginan memapankan finansial dengan perilakunya berkurang. Pencapaian tugas perkembangan pengguna dalam perspektif Islam menggambarkan tidak adanya minat mempelajari Ajaran Islam secara mendalam, ketidak mampuan menahan diri dari maksiat dan ketidaksiapan menikah. Sedangkan pencapaian tugas perkembangan secara psikologis meliputi ketidakmampuan berfikir kritis dan terbuka dengan wawasan baru dalam mempelajari ajaran agama , kurang taat beragama, , bergabung dalam kelompok sosial, memiliki pekerjaan dan belum terpenuhinya kesiapan membina rumah tangga.
Keywords: Dewasa awal, game online, higss domino island, laki-laki, tugas perkembangan
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